Followup
activities
Secret
sequences
A game for up to six players. You need two dice. Each player
secretly chooses five numbers between 11 and 200. These are
their 'hot spots'. Each player then rolls both dice to make
their starting number. They then roll one of the dice to find
the number that they will add to their starting number on
each turn to make a sequence. This is their 'sequence number'.
For example, if a player's starting number is 45 and their
sequence number is 6, then the sequence will be 45, 51, 57,
63, 69, … Players take it in turns to write down the
next number in their sequence. If a player writes down one
of the hot spot numbers of another player, the player who
has it calls out "Hot spot" and the player who wrote
down that number in their sequence loses a 'life'. Everyone
starts with 3 lives. The winner is the last player left with
any lives, or the first person to reach 200 or more in their
sequence.
A
harder version is to roll both dice and add the scores together
to make the sequence number.
Flicker
board
You need a 1100 grid (any gameboard, for example a snakes
and ladders board, would do) and 10 coins or counters. Begin
by taking it in turns to flick the coins onto the board. When
they are all on, adjust them so that each one only occupies
1 square on the grid. Take it in turns to go through all the
numbers covered by the coins and say whether the number is
a multiple of 2, 3, 4, 5 or 10. The player gets a point for
each number that divides it exactly. They get a bonus point
for if they can say another number (apart from 1!) that divides
it exactly, for example 6 or 8. The winner is the player with
the most points.
